The Item Shop

“The Item Shop” is a gamified classroom management framework that enables teachers to incentivize any positive behaviors in their classroom, and to minimize unwanted behaviors. The framework is very simple, can be implemented instantly, and has proven highly effective with students of all ages. (“The Item Shop” was developed for use with college students, but proves equally as effective with elementary, middle, and high school students. Gamification, it turns out, is a universal motivator!)

Boost student engagement and motivation in your classroom!  Join The TeachArgument Community to gain instant access to this, and ALL of our lessons — or, purchase The Item Shop a la carte for only $5.99!

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Lesson Features

Grades 4 through 12+
Focus Engagement, Motivation, Classroom Management

Lesson Description

The Item Shop is a gamified framework for boosting engagement, managing the classroom, and reinforcing positive student behaviors.  This framework was originally developed and implemented with college students (with tremendous success), and has since been integrated into 4th – 12th grade classrooms with awesome results.

In short, The Item Shop works by creating an imaginary “economy” of points in the classroom.  Points can be earned by being a productive member of the classroom (or by going “above and beyond”) and can be accumulated and spent on “items” (i.e. academic perks, fun stuff).

This bundle includes:

  • Detailed teacher instructions for successfully implementing The Item Shop
  • An “XP Tracker” template (Excel format)
  • A printable “inventory” in PDF format containing 18 items — to get your Item Shop up and running in no time!
  • An editable “Inventory Template (Word Doc format) for distribution to students

Boost student engagement and motivation in your classroom!  Join The TeachArgument Community to gain instant access to this, and ALL of our lessons — or, purchase The Item Shop a la carte for only $5.99!

Add to Cart

 

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